Complete Coverage of OpenGL®
4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and
Extensions)
The latest version of today’s leading
worldwide standard for computer graphics, OpenGL 4.5 delivers
significant improvements in application efficiency, flexibility,
and performance. OpenGL 4.5 is an exceptionally mature and robust
platform for programming high-quality computer-generated images and
interactive applications using 2D and 3D objects, color images, and
shaders.
OpenGL® Programming Guide, Ninth
Edition, presents definitive, comprehensive information on
OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading
Language. It will serve you for as long as you write or maintain
OpenGL code.
This edition of the best-selling “Red
Book” fully integrates shader techniques alongside classic,
function-centric approaches, and contains extensive code examples
that demonstrate modern techniques. Starting with the fundamentals,
its wide-ranging coverage includes drawing, color, pixels,
fragments, transformations, textures, framebuffers, light and
shadow, and memory techniques for advanced rendering and
nongraphical applications. It also offers discussions of all shader
stages, including thorough explorations of tessellation, geometric,
and compute shaders.
New coverage in this edition includes
Thorough coverage of OpenGL 4.5 Direct State Access (DSA),
which overhauls the OpenGL programming model and how applications
access objects
Deeper discussions and more examples of shader functionality
and GPU processing, reflecting industry trends to move
functionality onto graphics processors
Demonstrations and examples of key features based on community
feedback and suggestions
Updated appendixes covering the latest OpenGL libraries,
related APIs, functions, variables, formats, and debugging and
profiling techniques
Description:
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)
The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.
OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.
This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
New coverage in this edition includes
Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
Demonstrations and examples of key features based on community feedback and suggestions
Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques