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Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics

Penny de Byl

Computer Systems: A Programmer's Perspective

Computer Systems: A Programmer's Perspective

Randal E. Bryant & David R. O'Hallaron

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

Game Engine Architecture, Third Edition, 3rd Edition

Game Engine Architecture, Third Edition, 3rd Edition

Jason Gregory

Hot Books (Most Downloaded)

Real-Time Rendering, Fourth Edition, 4th Edition

Real-Time Rendering, Fourth Edition, 4th Edition

Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman

Docker Deep Dive - Second Edition

Docker Deep Dive - Second Edition

Nigel Poulton

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