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Effective C

Effective C

Robert C. Seacord

Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics

Penny de Byl

AI for Games, Third Edition, 3rd Edition

AI for Games, Third Edition, 3rd Edition

Ian Millington

Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

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PhysX 3.4.2 Doc

PhysX 3.4.2 Doc

Unknown

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