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Clean Architecture: A Craftsman's Guide to Software Structure and Design

Clean Architecture: A Craftsman's Guide to Software Structure ...

Robert C. Martin

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Refactoring: Improving the Design of Existing Code

Refactoring: Improving the Design of Existing Code

Martin Fowler

OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh ...

Graham Sellers & Richard S. Wright Jr. & Nicholas Haemel

Publisher: CRC Press

AI for Games, Third Edition, 3rd Edition

AI for Games, Third Edition, 3rd Edition

Ian Millington

Book Details

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