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Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Unity Game Development in 24 Hours, Sams Teach Yourself, 4th Edition

Unity Game Development in 24 Hours, Sams Teach Yourself, 4th ...

Mike Geig

Game AI Pro 3

Game AI Pro 3

Steve Rabin

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Category: Computer Engineering

Computer Systems: A Programmer's Perspective

Computer Systems: A Programmer's Perspective

Randal E. Bryant & David R. O'Hallaron

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