XR Development with Unity
Anna Braun & Raffael Rizzo
System V Application Binary Interface Intel386 Architecture ...
未知
System V ABI (2)
Blueprints Visual Scripting for Unreal Engine - Second Edition
Marcos Romero & Brenden Sewell
AI for Games, Third Edition, 3rd Edition
Ian Millington
Site Reliability Engineering
Betsy Beyer & Chris Jones & Niall Richard Murphy & Jennifer Petoff
Optimized C++
Kurt Guntheroth
Games, Design and Play: A Detailed Approach to Iterative Game ...
Colleen Macklin & John Sharp
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, ...
Graham Sellers & John Kessenich & Dave Shreiner
Physically Based Rendering, 3rd Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
Unreal Engine 4 Scripting with C++ Cookbook
William Sherif & Stephen Whittle
Designing Data-Intensive Applications
Martin Kleppmann
Game Physics Cookbook
Gabor Szauer
Low-Level Programming: C, Assembly, and Program Execution on ...
Igor Zhirkov
Game Audio Development with Unity 5.X
Micheal Lanham
Game AI Pro 3
Steve Rabin
Clean Architecture: A Craftsman's Guide to Software Structure ...
Robert C. Martin
Kubernetes in Action
Marko Luksa
C++ High Performance
Viktor Sehr & Bjorn Andrist
Designing Distributed Systems
Brendan Burns
Game Programming in C++: Creating 3D Games, First Edition
Sanjay Madhav
Distributed Systems Observability
Cindy Sridharan
Streaming Systems
Tyler Akidau & Slava Chernyak & Reuven Lax
Game Engine Architecture, Third Edition, 3rd Edition
Jason Gregory
Real-Time Rendering, Fourth Edition, 4th Edition
Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman
Fundamentals of Computer Graphics, 4th Edition
Steve Marschner & Peter Shirley
Refactoring: Improving the Design of Existing Code
Martin Fowler
C++ Concurrency in Action, Second Edition
Anthony Williams
Unreal Engine Virtual Reality Quick Start Guide
Jessica Plowman
The Art of Game Design, 3rd Edition
Jesse Schell
The Pragmatic Programmer: your journey to mastery, 20th Anniversary ...
David Thomas & Andrew Hunt
C++ Crash Course
Josh Lospinoso
Hands-On Machine Learning with Scikit-Learn, Keras, and TensorFlow, ...
Aurélien Géron
Docker in Action, Second Edition
Jeffrey Nickoloff & Stephen Kuenzli
Players Making Decisions, 2nd Edition
Zach Hiwiller
BPF Performance Tools
Brendan Gregg
Fundamentals of Software Architecture
Mark Richards & Neal Ford
Beginning Unreal Game Development: Foundation for Simple to ...
David Nixon
Learn Docker in a Month of Lunches
Elton Stoneman
Write Great Code, Volume 1, 2nd Edition
Randall Hyde
Effective C
Robert C. Seacord
Write Great Code, Volume 2, 2nd Edition
Modern C++ Programming Cookbook - Second Edition
Marius Bancila
Docker Deep Dive
Nigel Poulton
Systems Performance, 2nd Edition
C++ High Performance - Second Edition
Björn Andrist & Viktor Sehr & Ben Garney
Computer Graphics from Scratch
Gabriel Gambetta
Fundamentals of Computer Graphics, 5th Edition
The Art of Writing Efficient Programs
Fedor G. Pikus
Clean Craftsmanship: Disciplines, Standards, and Ethics
Kafka: The Definitive Guide, 2nd Edition
Gwen Shapira & Todd Palino & Rajini Sivaram & Krit Petty
Unity Game Development in 24 Hours, Sams Teach Yourself, 4th ...
Mike Geig
Unity in Action, Third Edition
Joseph Hocking
Modern Parallel Programming with C++ and Assembly Language: ...
Daniel Kusswurm
Unity Artificial Intelligence Programming - Fifth Edition
Dr. Davide Aversa
Fluent Python, 2nd Edition
Luciano Ramalho
Learning Modern Linux
Michael Hausenblas
Blueprints Visual Scripting for Unreal Engine 5 - Third Edition
Designing Machine Learning Systems
Chip Huyen
Natural Language Processing with Transformers, Revised Edition
Lewis Tunstall & Leandro von Werra & Thomas Wolf
Fundamentals of Data Engineering
Joe Reis & Matt Housley
Unreal Engine 5 Character Creation, Animation, and Cinematics
Henk Venter & Wilhelm Ogterop
Kubernetes: Up and Running, 3rd Edition
Brendan Burns & Joe Beda & Kelsey Hightower & Lachlan Evenson