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Game Programming in C++: Creating 3D Games, First Edition

Game Programming in C++: Creating 3D Games, First Edition

Sanjay Madhav

AI for Games, Third Edition, 3rd Edition

AI for Games, Third Edition, 3rd Edition

Ian Millington

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Publisher: Lua.org

Programming in Lua 4ed

Programming in Lua 4ed

Roberto Ierusalimschy

Programming in Lua 3ed

Programming in Lua 3ed

Roberto Ierusalimschy

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