Real-Time Rendering, Fourth Edition, 4th Edition
Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman
C++ Footprint and Performance Optimization
R. Alexander & G. Bensley
Game Programming in C++: Creating 3D Games, First Edition
Sanjay Madhav
Algorithms, Fourth Edition
Robert Sedgewick & Kevin Wayne
The Art of Debugging with GDB, DDD, and Eclipse
Norman Matloff & Peter Jay Salzman
C++ Crash Course
Josh Lospinoso
Computer Graphics from Scratch
Gabriel Gambetta
Effective C
Robert C. Seacord
The Linux Programming Interface
Michael Kerrisk
TCP/IP Guide
Charles M. Kozierok
Write Great Code, Volume 1, 2nd Edition
Randall Hyde
Write Great Code, Volume 2, 2nd Edition