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Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

The Art of Writing Efficient Programs

The Art of Writing Efficient Programs

Fedor G. Pikus

Effective C

Effective C

Robert C. Seacord

Refactoring: Improving the Design of Existing Code

Refactoring: Improving the Design of Existing Code

Martin Fowler

Publisher: New Riders

Fundamentals of Game Design, Third Edition

Fundamentals of Game Design, Third Edition

Ernest Adams

Players Making Decisions, 2nd Edition

Players Making Decisions, 2nd Edition

Zach Hiwiller

Book Details

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