Effective C++, Third Edition
Scott Meyers
Physically Based Rendering, 3rd Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
TCP/IP Illustrated, Volume 1: The Protocols, 2nd Edition
Kevin R. Fall & W. Richard Stevens
Introduction to Game Design, Prototyping, and Development
Jeremy Gibson Bond
Players Making Decisions, 2nd Edition
Zach Hiwiller
Fundamentals of Game Design, Third Edition
Ernest Adams