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Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

C++ High Performance - Second Edition

C++ High Performance - Second Edition

Björn Andrist & Viktor Sehr & Ben Garney

Clean Architecture: A Craftsman's Guide to Software Structure and Design

Clean Architecture: A Craftsman's Guide to Software Structure ...

Robert C. Martin

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Basic Math for Game Development with Unity 3D: A Beginner's ...

Kelvin Sung & Gregory Smith

Publisher: New Riders

Players Making Decisions, 2nd Edition

Players Making Decisions, 2nd Edition

Zach Hiwiller

Fundamentals of Game Design, Third Edition

Fundamentals of Game Design, Third Edition

Ernest Adams

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