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Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Hands-On Machine Learning with Scikit-Learn, Keras, and TensorFlow, 3rd Edition

Hands-On Machine Learning with Scikit-Learn, Keras, and TensorFlow, ...

Aurélien Géron

System V Application Binary Interface AMD64 Architecture Processor Supplement Draft Version 0.99.6

System V Application Binary Interface AMD64 Architecture Processor ...

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Godot 4 Game Development Projects - Second Edition

Godot 4 Game Development Projects - Second Edition

Chris Bradfield

Publisher: Manning Publications

Unity in Action, Third Edition

Unity in Action, Third Edition

Joseph Hocking

Podman in Action

Podman in Action

Daniel Walsh

Learn Docker in a Month of Lunches

Learn Docker in a Month of Lunches

Elton Stoneman

Kubernetes in Action

Kubernetes in Action

Marko Luksa

Introduction to Generative AI

Introduction to Generative AI

Maggie Engler & Numa Dhamani

Docker in Action, Second Edition

Docker in Action, Second Edition

Jeffrey Nickoloff & Stephen Kuenzli

C++ Concurrency in Action, Second Edition

C++ Concurrency in Action, Second Edition

Anthony Williams

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