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Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Algorithms, Fourth Edition

Algorithms, Fourth Edition

Robert Sedgewick & Kevin Wayne

Reimagining Characters with Unreal Engine's MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

Brian Rossney

Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Unreal Engine 5 Shaders and Effects Cookbook - Second Edition

Brais Brenlla Ramos

Publisher: Sams

Advanced Linux Programming

Advanced Linux Programming

Mark Mitchell & Jeffrey Oldham & Alex Samuel

C++ Footprint and Performance Optimization

C++ Footprint and Performance Optimization

R. Alexander & G. Bensley

Unity Game Development in 24 Hours, Sams Teach Yourself, 4th Edition

Unity Game Development in 24 Hours, Sams Teach Yourself, 4th ...

Mike Geig

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