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Hands-On Generative AI with Transformers and Diffusion Models

Hands-On Generative AI with Transformers and Diffusion Models

Pedro Cuenca & Apolinario Passos & Omar Sanseviero & Jonathan Whitaker

Computer Systems: A Programmer's Perspective

Computer Systems: A Programmer's Perspective

Randal E. Bryant & David R. O'Hallaron

Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics

Penny de Byl

Art of Computer Programming, The: Volume 1: Fundamental Algorithms

Art of Computer Programming, The: Volume 1: Fundamental Algorithms

Donald E. Knuth

Publisher: Sams

Unity Game Development in 24 Hours, Sams Teach Yourself, 4th Edition

Unity Game Development in 24 Hours, Sams Teach Yourself, 4th ...

Mike Geig

C++ Footprint and Performance Optimization

C++ Footprint and Performance Optimization

R. Alexander & G. Bensley

Advanced Linux Programming

Advanced Linux Programming

Mark Mitchell & Jeffrey Oldham & Alex Samuel

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