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Game AI Pro 3

Game AI Pro 3

Steve Rabin

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

Jeremy Gibson Bond

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

Hands-On Generative AI with Transformers and Diffusion Models

Hands-On Generative AI with Transformers and Diffusion Models

Pedro Cuenca & Apolinario Passos & Omar Sanseviero & Jonathan Whitaker

Publisher: Sams

Advanced Linux Programming

Advanced Linux Programming

Mark Mitchell & Jeffrey Oldham & Alex Samuel

Unity Game Development in 24 Hours, Sams Teach Yourself, 4th Edition

Unity Game Development in 24 Hours, Sams Teach Yourself, 4th ...

Mike Geig

C++ Footprint and Performance Optimization

C++ Footprint and Performance Optimization

R. Alexander & G. Bensley

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