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Level Up! The Guide to Great Video Game Design, 2nd Edition

Level Up! The Guide to Great Video Game Design, 2nd Edition

Scott Rogers

The Art of Writing Efficient Programs

The Art of Writing Efficient Programs

Fedor G. Pikus

AI for Games, Third Edition, 3rd Edition

AI for Games, Third Edition, 3rd Edition

Ian Millington

Systems Performance, 2nd Edition

Systems Performance, 2nd Edition

Brendan Gregg

Publisher: Apress

Game Programming with Unity and C#: A Complete Beginner’s Guide

Game Programming with Unity and C#: A Complete Beginner’s Guide

Casey Hardman

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Modern Parallel Programming with C++ and Assembly Language: X86 SIMD Development Using AVX, AVX2, and AVX-512

Modern Parallel Programming with C++ and Assembly Language: ...

Daniel Kusswurm

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

Beginning Unreal Game Development: Foundation for Simple to ...

David Nixon

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

Low-Level Programming: C, Assembly, and Program Execution on Intel® 64 Architecture

Low-Level Programming: C, Assembly, and Program Execution on ...

Igor Zhirkov

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Basic Math for Game Development with Unity 3D: A Beginner's ...

Kelvin Sung & Gregory Smith

Advanced C and C++ Compiling

Advanced C and C++ Compiling

Milan Stevanovic

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