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Art of Computer Programming, The: Volume 1: Fundamental Algorithms

Art of Computer Programming, The: Volume 1: Fundamental Algorithms

Donald E. Knuth

Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics

Penny de Byl

Hands-On Generative AI with Transformers and Diffusion Models

Hands-On Generative AI with Transformers and Diffusion Models

Pedro Cuenca & Apolinario Passos & Omar Sanseviero & Jonathan Whitaker

Advanced Programming in the UNIX® Environment, Third Edition

Advanced Programming in the UNIX® Environment, Third Edition

W. Richard Stevens & Stephen A. Rago

Publisher: Apress

Game Programming with Unity and C#: A Complete Beginner’s Guide

Game Programming with Unity and C#: A Complete Beginner’s Guide

Casey Hardman

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Modern Parallel Programming with C++ and Assembly Language: X86 SIMD Development Using AVX, AVX2, and AVX-512

Modern Parallel Programming with C++ and Assembly Language: ...

Daniel Kusswurm

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

Beginning Unreal Game Development: Foundation for Simple to ...

David Nixon

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

Low-Level Programming: C, Assembly, and Program Execution on Intel® 64 Architecture

Low-Level Programming: C, Assembly, and Program Execution on ...

Igor Zhirkov

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Basic Math for Game Development with Unity 3D: A Beginner's ...

Kelvin Sung & Gregory Smith

Advanced C and C++ Compiling

Advanced C and C++ Compiling

Milan Stevanovic

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