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Virtual World Design

Virtual World Design

Ann Latham Cudworth

Deciphering Data Architectures

Deciphering Data Architectures

James Serra

Game AI Pro 3

Game AI Pro 3

Steve Rabin

Podman in Action

Podman in Action

Daniel Walsh

Publisher: Apress

Game Programming with Unity and C#: A Complete Beginner’s Guide

Game Programming with Unity and C#: A Complete Beginner’s Guide

Casey Hardman

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Modern Parallel Programming with C++ and Assembly Language: X86 SIMD Development Using AVX, AVX2, and AVX-512

Modern Parallel Programming with C++ and Assembly Language: ...

Daniel Kusswurm

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

Beginning Unreal Game Development: Foundation for Simple to ...

David Nixon

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

Low-Level Programming: C, Assembly, and Program Execution on Intel® 64 Architecture

Low-Level Programming: C, Assembly, and Program Execution on ...

Igor Zhirkov

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Basic Math for Game Development with Unity 3D: A Beginner's ...

Kelvin Sung & Gregory Smith

Advanced C and C++ Compiling

Advanced C and C++ Compiling

Milan Stevanovic

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