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The Art of Debugging with GDB, DDD, and Eclipse

The Art of Debugging with GDB, DDD, and Eclipse

Norman Matloff & Peter Jay Salzman

Programming in Lua 4ed

Programming in Lua 4ed

Roberto Ierusalimschy

The Art of Game Design, 2nd Edition

The Art of Game Design, 2nd Edition

Jesse Schell

AI Engineering / AI工程 (中英对照版)

AI Engineering / AI工程 (中英对照版)

Chip Huyen

Publisher: Apress

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Basic Math for Game Development with Unity 3D: A Beginner's ...

Kelvin Sung & Gregory Smith

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

Beginning Unreal Game Development: Foundation for Simple to ...

David Nixon

Game Programming with Unity and C#: A Complete Beginner’s Guide

Game Programming with Unity and C#: A Complete Beginner’s Guide

Casey Hardman

Modern Parallel Programming with C++ and Assembly Language: X86 SIMD Development Using AVX, AVX2, and AVX-512

Modern Parallel Programming with C++ and Assembly Language: ...

Daniel Kusswurm

Advanced C and C++ Compiling

Advanced C and C++ Compiling

Milan Stevanovic

Low-Level Programming: C, Assembly, and Program Execution on Intel® 64 Architecture

Low-Level Programming: C, Assembly, and Program Execution on ...

Igor Zhirkov

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

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