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Kubernetes in Action

Kubernetes in Action

Marko Luksa

Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

Micheal Lanham

The Art of Debugging with GDB, DDD, and Eclipse

The Art of Debugging with GDB, DDD, and Eclipse

Norman Matloff & Peter Jay Salzman

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Publisher: Apress

Advanced C and C++ Compiling

Advanced C and C++ Compiling

Milan Stevanovic

Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations

Basic Math for Game Development with Unity 3D: A Beginner's ...

Kelvin Sung & Gregory Smith

Low-Level Programming: C, Assembly, and Program Execution on Intel® 64 Architecture

Low-Level Programming: C, Assembly, and Program Execution on ...

Igor Zhirkov

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

Beginning Unreal Game Development: Foundation for Simple to ...

David Nixon

Modern Parallel Programming with C++ and Assembly Language: X86 SIMD Development Using AVX, AVX2, and AVX-512

Modern Parallel Programming with C++ and Assembly Language: ...

Daniel Kusswurm

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Game Programming with Unity and C#: A Complete Beginner’s Guide

Game Programming with Unity and C#: A Complete Beginner’s Guide

Casey Hardman

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