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Mathematics for Game Programming and Computer Graphics

Mathematics for Game Programming and Computer Graphics

Penny de Byl

Hands-On Generative AI with Transformers and Diffusion Models

Hands-On Generative AI with Transformers and Diffusion Models

Pedro Cuenca & Apolinario Passos & Omar Sanseviero & Jonathan Whitaker

BPF Performance Tools

BPF Performance Tools

Brendan Gregg

Learning Go, 2nd Edition

Learning Go, 2nd Edition

Jon Bodner

Publisher: Morgan Kaufmann

Engineering a Compiler, 2nd Edition

Engineering a Compiler, 2nd Edition

Keith D. Cooper & Linda Torczon

Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Principles of Computer System Design

Principles of Computer System Design

Jerome Saltzer & M. Frans Kaashoek

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