Mathematics for Game Programming and Computer Graphics
Penny de Byl
Hands-On Generative AI with Transformers and Diffusion Models
Pedro Cuenca & Apolinario Passos & Omar Sanseviero & Jonathan Whitaker
BPF Performance Tools
Brendan Gregg
Learning Go, 2nd Edition
Jon Bodner
Engineering a Compiler, 2nd Edition
Keith D. Cooper & Linda Torczon
Physically Based Rendering, 3rd Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
Principles of Computer System Design
Jerome Saltzer & M. Frans Kaashoek