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BPF Performance Tools

BPF Performance Tools

Brendan Gregg

Game Engine Architecture, Third Edition, 3rd Edition

Game Engine Architecture, Third Edition, 3rd Edition

Jason Gregory

Computer Graphics from Scratch

Computer Graphics from Scratch

Gabriel Gambetta

Docker in Action, Second Edition

Docker in Action, Second Edition

Jeffrey Nickoloff & Stephen Kuenzli

Publisher: Morgan Kaufmann

Engineering a Compiler, 2nd Edition

Engineering a Compiler, 2nd Edition

Keith D. Cooper & Linda Torczon

Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Principles of Computer System Design

Principles of Computer System Design

Jerome Saltzer & M. Frans Kaashoek

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