BPF Performance Tools
Brendan Gregg
Game Engine Architecture, Third Edition, 3rd Edition
Jason Gregory
Computer Graphics from Scratch
Gabriel Gambetta
Docker in Action, Second Edition
Jeffrey Nickoloff & Stephen Kuenzli
Engineering a Compiler, 2nd Edition
Keith D. Cooper & Linda Torczon
Physically Based Rendering, 3rd Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
Principles of Computer System Design
Jerome Saltzer & M. Frans Kaashoek