Real-Time Rendering, Fourth Edition, 4th Edition
Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman
Unity in Action, Third Edition
Joseph Hocking
Elevating Game Experiences with Unreal Engine 5 - Second Edition
Gonçalo Marques & Devin Sherry & David Pereira & Hammad Fozi
Designing Data-Intensive Applications
Martin Kleppmann
Physically Based Rendering, 3rd Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
Engineering a Compiler, 2nd Edition
Keith D. Cooper & Linda Torczon
Principles of Computer System Design
Jerome Saltzer & M. Frans Kaashoek