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Real-Time Rendering, Fourth Edition, 4th Edition

Real-Time Rendering, Fourth Edition, 4th Edition

Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman

Unity in Action, Third Edition

Unity in Action, Third Edition

Joseph Hocking

Elevating Game Experiences with Unreal Engine 5 - Second Edition

Elevating Game Experiences with Unreal Engine 5 - Second Edition

Gonçalo Marques & Devin Sherry & David Pereira & Hammad Fozi

Designing Data-Intensive Applications

Designing Data-Intensive Applications

Martin Kleppmann

Publisher: Morgan Kaufmann

Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Engineering a Compiler, 2nd Edition

Engineering a Compiler, 2nd Edition

Keith D. Cooper & Linda Torczon

Principles of Computer System Design

Principles of Computer System Design

Jerome Saltzer & M. Frans Kaashoek

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