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Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Fundamentals of Software Architecture

Fundamentals of Software Architecture

Mark Richards & Neal Ford

Unity in Action, Third Edition

Unity in Action, Third Edition

Joseph Hocking

AI for Games, Third Edition, 3rd Edition

AI for Games, Third Edition, 3rd Edition

Ian Millington

Publisher: Morgan Kaufmann

Principles of Computer System Design

Principles of Computer System Design

Jerome Saltzer & M. Frans Kaashoek

Engineering a Compiler, 2nd Edition

Engineering a Compiler, 2nd Edition

Keith D. Cooper & Linda Torczon

Physically Based Rendering, 3rd Edition

Physically Based Rendering, 3rd Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

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