Become a Unity Shaders Guru
Mina PĂȘcheux
Effective STL
Scott Meyers
C++ Crash Course
Josh Lospinoso
AI for Games, Third Edition, 3rd Edition
Ian Millington
Engineering a Compiler, 2nd Edition
Keith D. Cooper & Linda Torczon
Physically Based Rendering, 3rd Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
Principles of Computer System Design
Jerome Saltzer & M. Frans Kaashoek