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Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

System V Application Binary Interface AMD64 Architecture Processor Supplement Version 1.0

System V Application Binary Interface AMD64 Architecture Processor ...

未知

System V ABI (4)

Advanced Programming in the UNIX® Environment, Third Edition

Advanced Programming in the UNIX® Environment, Third Edition

W. Richard Stevens & Stephen A. Rago

Docker Deep Dive

Docker Deep Dive

Nigel Poulton

Publisher: A K Peters/CRC Press

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn & Ian Parberry

The Art of Game Design, 2nd Edition

The Art of Game Design, 2nd Edition

Jesse Schell

The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

Fundamentals of Computer Graphics, 4th Edition

Fundamentals of Computer Graphics, 4th Edition

Steve Marschner & Peter Shirley

Fundamentals of Computer Graphics, 5th Edition

Fundamentals of Computer Graphics, 5th Edition

Steve Marschner & Peter Shirley

Game AI Pro 3

Game AI Pro 3

Steve Rabin

Game Design Workshop, 3rd Edition

Game Design Workshop, 3rd Edition

Tracy Fullerton

Game Engine Architecture, Third Edition, 3rd Edition

Game Engine Architecture, Third Edition, 3rd Edition

Jason Gregory

Real-Time Rendering, Fourth Edition, 4th Edition

Real-Time Rendering, Fourth Edition, 4th Edition

Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman

Virtual World Design

Virtual World Design

Ann Latham Cudworth

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