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Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

C++ Concurrency in Action, Second Edition

C++ Concurrency in Action, Second Edition

Anthony Williams

The Go Programming Language

The Go Programming Language

Alan A. A. Donovan & Brian W. Kernighan

Learning Go, 2nd Edition

Learning Go, 2nd Edition

Jon Bodner

Publisher: A K Peters/CRC Press

Game Design Workshop, 3rd Edition

Game Design Workshop, 3rd Edition

Tracy Fullerton

Real-Time Rendering, Fourth Edition, 4th Edition

Real-Time Rendering, Fourth Edition, 4th Edition

Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman

Game AI Pro 3

Game AI Pro 3

Steve Rabin

Fundamentals of Computer Graphics, 4th Edition

Fundamentals of Computer Graphics, 4th Edition

Steve Marschner & Peter Shirley

Fundamentals of Computer Graphics, 5th Edition

Fundamentals of Computer Graphics, 5th Edition

Steve Marschner & Peter Shirley

The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

The Art of Game Design, 2nd Edition

The Art of Game Design, 2nd Edition

Jesse Schell

Game Engine Architecture, Third Edition, 3rd Edition

Game Engine Architecture, Third Edition, 3rd Edition

Jason Gregory

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn & Ian Parberry

Virtual World Design

Virtual World Design

Ann Latham Cudworth

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