Building Quality Shaders for Unity®: Using Shader Graphs and ...
Daniel Ilett
C++ Concurrency in Action, Second Edition
Anthony Williams
The Go Programming Language
Alan A. A. Donovan & Brian W. Kernighan
Learning Go, 2nd Edition
Jon Bodner
Game Design Workshop, 3rd Edition
Tracy Fullerton
Real-Time Rendering, Fourth Edition, 4th Edition
Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman
Game AI Pro 3
Steve Rabin
Fundamentals of Computer Graphics, 4th Edition
Steve Marschner & Peter Shirley
Fundamentals of Computer Graphics, 5th Edition
The Art of Game Design, 3rd Edition
Jesse Schell
The Art of Game Design, 2nd Edition
Game Engine Architecture, Third Edition, 3rd Edition
Jason Gregory
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
Virtual World Design
Ann Latham Cudworth