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Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders

Building Quality Shaders for Unity®: Using Shader Graphs and ...

Daniel Ilett

Developing Apps with GPT-4 and ChatGPT, 2nd Edition

Developing Apps with GPT-4 and ChatGPT, 2nd Edition

Olivier Caelen & Marie-Alice Blete

The Sockets Networking API: UNIX® Network Programming Volume 1, Third Edition

The Sockets Networking API: UNIX® Network Programming Volume ...

W. Richard Stevens & Bill Fenner & Andrew M. Rudoff

C++ High Performance - Second Edition

C++ High Performance - Second Edition

Björn Andrist & Viktor Sehr & Ben Garney

Publisher: A K Peters/CRC Press

Game Design Workshop, 3rd Edition

Game Design Workshop, 3rd Edition

Tracy Fullerton

Virtual World Design

Virtual World Design

Ann Latham Cudworth

The Art of Game Design, 2nd Edition

The Art of Game Design, 2nd Edition

Jesse Schell

Game AI Pro 3

Game AI Pro 3

Steve Rabin

Fundamentals of Computer Graphics, 5th Edition

Fundamentals of Computer Graphics, 5th Edition

Steve Marschner & Peter Shirley

The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

Fundamentals of Computer Graphics, 4th Edition

Fundamentals of Computer Graphics, 4th Edition

Steve Marschner & Peter Shirley

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn & Ian Parberry

Game Engine Architecture, Third Edition, 3rd Edition

Game Engine Architecture, Third Edition, 3rd Edition

Jason Gregory

Real-Time Rendering, Fourth Edition, 4th Edition

Real-Time Rendering, Fourth Edition, 4th Edition

Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman

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