Unity in Action, Third Edition
Joseph Hocking
Podman in Action
Daniel Walsh
Fundamentals of Computer Graphics, 4th Edition
Steve Marschner & Peter Shirley
System V Application Binary Interface AMD64 Architecture Processor ...
未知
Real-Time Rendering, Fourth Edition, 4th Edition
Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman
Game Engine Architecture, Third Edition, 3rd Edition
Jason Gregory
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
The Art of Game Design, 3rd Edition
Jesse Schell
Fundamentals of Computer Graphics, 5th Edition
Game AI Pro 3
Steve Rabin
The Art of Game Design, 2nd Edition
Virtual World Design
Ann Latham Cudworth
Game Design Workshop, 3rd Edition
Tracy Fullerton