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Unity in Action, Third Edition

Unity in Action, Third Edition

Joseph Hocking

Podman in Action

Podman in Action

Daniel Walsh

Fundamentals of Computer Graphics, 4th Edition

Fundamentals of Computer Graphics, 4th Edition

Steve Marschner & Peter Shirley

System V Application Binary Interface AMD64 Architecture Processor Supplement Draft Version 0.99.6

System V Application Binary Interface AMD64 Architecture Processor ...

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Publisher: A K Peters/CRC Press

Real-Time Rendering, Fourth Edition, 4th Edition

Real-Time Rendering, Fourth Edition, 4th Edition

Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman

Game Engine Architecture, Third Edition, 3rd Edition

Game Engine Architecture, Third Edition, 3rd Edition

Jason Gregory

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn & Ian Parberry

Fundamentals of Computer Graphics, 4th Edition

Fundamentals of Computer Graphics, 4th Edition

Steve Marschner & Peter Shirley

The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

Fundamentals of Computer Graphics, 5th Edition

Fundamentals of Computer Graphics, 5th Edition

Steve Marschner & Peter Shirley

Game AI Pro 3

Game AI Pro 3

Steve Rabin

The Art of Game Design, 2nd Edition

The Art of Game Design, 2nd Edition

Jesse Schell

Virtual World Design

Virtual World Design

Ann Latham Cudworth

Game Design Workshop, 3rd Edition

Game Design Workshop, 3rd Edition

Tracy Fullerton

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