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Game AI Pro 3

Game AI Pro 3

Steve Rabin

Unity 3D Game Development

Unity 3D Game Development

Anthony Davis & Travis Baptiste & Russell Craig & Ryan Stunkel

Code: The Hidden Language of Computer Hardware and Software, First Edition

Code: The Hidden Language of Computer Hardware and Software, ...

Charles Petzold

Foundations of Linux Debugging, Disassembling, and Reversing : Analyze Binary Code, Understand Stack Memory Usage, and Reconstruct C/C++ Code with Intel x64

Foundations of Linux Debugging, Disassembling, and Reversing ...

Dmitry Vostokov

Publisher: A K Peters/CRC Press

Fundamentals of Computer Graphics, 5th Edition

Fundamentals of Computer Graphics, 5th Edition

Steve Marschner & Peter Shirley

The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

Fundamentals of Computer Graphics, 4th Edition

Fundamentals of Computer Graphics, 4th Edition

Steve Marschner & Peter Shirley

Real-Time Rendering, Fourth Edition, 4th Edition

Real-Time Rendering, Fourth Edition, 4th Edition

Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman

Game Engine Architecture, Third Edition, 3rd Edition

Game Engine Architecture, Third Edition, 3rd Edition

Jason Gregory

Game AI Pro 3

Game AI Pro 3

Steve Rabin

The Art of Game Design, 2nd Edition

The Art of Game Design, 2nd Edition

Jesse Schell

Virtual World Design

Virtual World Design

Ann Latham Cudworth

Game Design Workshop, 3rd Edition

Game Design Workshop, 3rd Edition

Tracy Fullerton

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn & Ian Parberry

Book Details

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