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Players Making Decisions, 2nd Edition

Players Making Decisions, 2nd Edition

Zach Hiwiller

Building Low Latency Applications with C++

Building Low Latency Applications with C++

Sourav Ghosh

The Elements of Computing Systems: Building a Modern Computer from First Principles

The Elements of Computing Systems: Building a Modern Computer ...

Nisan, Noam & Shimon Schocken

Computer Systems: A Programmer's Perspective

Computer Systems: A Programmer's Perspective

Randal E. Bryant & David R. O'Hallaron

Publisher: A K Peters/CRC Press

Virtual World Design

Virtual World Design

Ann Latham Cudworth

Real-Time Rendering, Fourth Edition, 4th Edition

Real-Time Rendering, Fourth Edition, 4th Edition

Tomas Akenine-Mo¨ller & Eric Haines & Naty Hoffman

Game Engine Architecture, Third Edition, 3rd Edition

Game Engine Architecture, Third Edition, 3rd Edition

Jason Gregory

Game Design Workshop, 3rd Edition

Game Design Workshop, 3rd Edition

Tracy Fullerton

Game AI Pro 3

Game AI Pro 3

Steve Rabin

Fundamentals of Computer Graphics, 5th Edition

Fundamentals of Computer Graphics, 5th Edition

Steve Marschner & Peter Shirley

Fundamentals of Computer Graphics, 4th Edition

Fundamentals of Computer Graphics, 4th Edition

Steve Marschner & Peter Shirley

The Art of Game Design, 3rd Edition

The Art of Game Design, 3rd Edition

Jesse Schell

The Art of Game Design, 2nd Edition

The Art of Game Design, 2nd Edition

Jesse Schell

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn & Ian Parberry

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